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Getting Started
To install, you need to place the new Oni application in the same folder as the Oni "GameDataFolder" folder, replacing the older Oni application in the same location. This build provides updated support for OS X and some minor improvements not present in the last Omni Group build of the game.
This patch would not be possible without the help of Ken Case at Omni Group, who kindly donated the work he had done for the Oni Intel beta patch, and more recently Dirk Gently, EdT and Iritscen from the Oni Central Forum for their help and support in getting the Intel build ready for public release.
IMPORTANT: Save games produced by Intel Oni are not compatible with the older PPC Oni save game format. Please make a copy of your persist.dat file before playing Intel Oni for the first time. You can use a save game editor to restore your progress in the new persist.dat that Intel Oni creates.
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Features for Players
1.1 - Initial Release
Added features
- Intel-native build, resulting in improved performance.
- Automatic updating via Sparkle.
- launch_args.txt - Add arguments to this file to be passed to Oni at launch time.
- Optional anti-aliasing (FSAA) for smoother edges ("-fsaa2x", "-fsa4x").
- Developer Mode can be enabled by typing "thedayismine" or "x" on the Diary (Pause Game) screen.
- New cheats: bigbadboss (boss shield), bulletproof (force field), kangaroo (high jumps), marypoppins (jet pack jumps) and shinobi (easier stealth).
Bug fixes
- Particle dodging - AIs are now able to properly dodge gunfire. Previously, they preferred to run straight toward the player when under fire. Also, with the Anniversary Edition mod installed, AIs will move away from a Mad Bomber before he explodes.
- More display resolutions to choose from under Options. Only 32-bit depth modes offered now.
- A player can no longer drop and quickly pick up a weapon to avoid the delay before firing/reloading it.
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Features for Modders
1.1 - Initial Release
Added features
- BSL near-parity with Windows - Almost any command used in a Windows script should work on Macs now.
- Support for 1024x1024 textures (increased from 256x256), though currently the maximum size texture being used by modders is 512x512 since Oni for Windows does not support 1024x1024.
- RGBA8888 texture support - Enables 32-bit textures to use an alpha channel. However, there is a bug with the color conversion and the red and blue channels are swapped. This bug was not corrected since Oni for Windows has the same bug. In order for the RGBA8888 texture to appear correct in Oni, the red and blue channels of the image have to be swapped before importing to Oni.
- The "global" BSL folder now works as in Windows; create this folder inside the IGMD folder, and any scripts placed in it will run for all levels.
- bsl_config.txt - Place a file with this name next to Oni; in it, you can list on separate lines the BSL commands that should run every time a level loads.
- New BSL commands am_show_texturename, chr_show_weaponid, and show_triggervolumes (Ctrl-Shift-X).
Bug fixes
- Developer Mode Console no longer disappears in higher resolutions.
- Developer Mode Console now accepts upper-case letters as in Windows.
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Known Bugs
- This Intel build cannot currently play its "intro" and "outro" movies. When the game is finished, Oni will immediately quit after the Mission Complete screen. This is because it normally plays the outro and then quits; thus, with no movie playback, it simply quits.
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