# Bomber Test # Death Trackers var int to_check = 0; var string ai_name; var int num_char = 16; var int num_dead = 0; var bool grif_dead = 0; # did WE kill Griffin? func void main (void) { #Set the scene env_show 2010 0 gl_fog_blue=.15 gl_fog_red=.15 gl_fog_green=.15 gl_fog_start=.99 gs_farclipplane_set 5000 obj_create 20 20 #Set up Konoko as observer chr_invincible 0 1 chr_givepowerup 0 invis -1 sleep 120 #Send Konoko to the right place chr_teleport 0 200 chr_facetoflag 0 115 #ai2_allpassive 1 chr_unstoppable 0 1 #The Good Guys (& Girls) ai2_spawn Tower_MB_1 chr_changeteam Tower_MB_1 Konoko chr_set_health Tower_MB_1 200 chr_teleport Tower_MB_1 115 chr_facetoflag Tower_MB_1 200 ai2_spawn Floor1_Striker_1 chr_set_health Floor1_Striker_1 200 chr_teleport Floor1_Striker_1 200 chr_facetoflag Floor1_Striker_1 115 ai2_spawn Floor1_Striker_2 chr_set_health Floor1_Striker_2 300 chr_teleport Floor1_Striker_2 200 chr_facetoflag Floor1_Striker_2 115 ai2_ignore_player = 1 ai2_attack Floor1_Striker_1 Tower_MB_1 ai2_attack Floor1_Striker_2 Tower_MB_1 sleep 200 ai2_kill Tower_MB_1 }