OTA Airport Assault
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Features: Multiple arenas, Menu to change options, Dangerous Bomber, Special Moves.
Script 10000 provided the initial idea, geyser produced the core scripting, Your_Mom did the cross-level porting, EdT made the scripts Mac compatible.
PLAYING INSTRUCTIONS
1. Run Oni and click "Load Game"
2. Load any of the Airport Assault save points to play
3. The arena cycles between 6 different arenas :
arena 0 : TERMINAL FUN
arena 1 : HELLO HEAVEN
arena 2 : JET LAG
arena 3 : HIT & RUN
arena 4 : HANDLE WITH CARE
arena 5 : ZONE 451
4. The basic setup is 3 minutes per arena, mixed guns given at respawn.
The arena then automatically moves to the next area.
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MENU
1. A MENU has been added to change options for the game.
2. There are 5 options available
a) Shapeshifter (PC Only)
b) Tools of Death - Choose Weapons mode
"No guns"
"Mixed guns given at respawn"
"VDGs given at respawn"
"CEs given at respawn"
"PRs given at respawn"
"MBs given at respawn"
"Mixed guns lying on the ground"
"VDGs lying on the ground"
"CEs lying on the ground"
"PRs lying on the ground"
"MBs lying on the ground"
c) Time/Frag Limit
3 minutes per Arena
5 minutes per Arena
50 frags per Arena
100 frags per Arena
d) Air Quality
Clean Air Happy
Purple HAze
Heavy Smog
Cataclysm
e) Today's Specials
Nothing Special
Mars & Venus - Affects Konoko and Muro
3. To access the menu, do a BACK JUMP CROUCH (back+space+shift).
This will cause all players to stop moving.
Its good to wait until all the players have spawned.
Otherwise, it may be hard to read the menu options.
4. To select the options do a KICK.
Then PUNCH to select the modes.
Once you have selected the mode, do a KICK to move to the next option.
5. Note: if you change the Time/Frag option, it will not go into affect until the next arena.
6. if you want to cycle the arenas, RUN BACKWARDS and KICK (Press BACK then KICK)
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FEATURE HIGHLIGHTS
This version allows you to play Team Deathmatch, with options for game type (time/frags), weapons at respawn, air quality and Today's specials, using a menu.
Changed some of Konoko's moves. PUNCH PUNCH KICK, PUNCH PUNCH PUNCH, LEFT KICK, RIGHT KICK
Players respawn at randomly generated locations, with randomly
generated powerups and weapons. Music is random too.
Game events like the death of a player are announced with random
messages and FPS-inspired notifications about the arena progress.
The arena is not confined to one spot : it can cycle between any number
of "areas" in a given level. All useful parameters (weapon spawn rate,
maximum number of weapons, frag limit, music, rain/snow) are adjustable
on an area-by-area basis.
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