Revision of New Combat Moves for Konoko from Sun, 07/28/2019 - 07:07
This mod contains several new animations for Konoko:
1. Punch Kick combo (P,K). High risk combo like the Sledgehammer heel, but useful; in the event of a block, it staggers for quite a bit.
2. Just Frame (JF) forward punch. JF means you have to press both forward and the attack key at the exact same frame.
The regular forward punch is now "delayed", which means, that after pressing forward, you have to wait a few frames to press punch.
3. JF forward kick. Has the same input method as the above JF forward punch, except this is a kick.
4. Muro's neck snap. Replaces her old back punch throw, which IMO didn't fit and felt like a punishment.
Faster than the Backbreaker, but a bit weaker. Gives you a choice on weaker enemies, but you still need the Backbreaker on tougher ones.
5. Low kick combo ( C+K, K+forward ). Useful, but doesn't look good, scheduled for redoing.
6. JF Double forward leg sweep, ( C... K+forward, K ). Scheduled to be redone from scratch.
7. The Crescent Moon Kick is now far easier to execute.
Attachment | Size |
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54000New_Combat_Moves_For_Konoko.zip | 188.08 KB |
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