Animation
This mod will alter existing animations (or animation effects) for existing characters or add new animations/effects to existing characters. This mod is not for adding new characters who happen to have original animations, which is considered type "Character".
New Combat Moves for Konoko (Progressive Unlock)
This mod offers new animations for Konoko - this version of the mod allows you to unlock them as you progress through the game, much like in vanilla Oni. Recommended if you haven't finished the game with this mod and want to gradually familiarize yourself with the new moves.
All of the added moves can be viewed in Konoko's diary for instructions.
1. Punch Kick combo (P,K). High risk combo like the Sledgehammer Heel, but useful; it staggers on block long enough to launch a throw afterwards.
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- 704 reads
New Combat Moves for Konoko (Instant Unlock)
This mod offers new animations for Konoko - this version of the mod has them unlocked from the start. Recommended if you have finished the game with this mod before or are familiar with the available moves.
All of the added moves can be viewed in Konoko's diary for instructions.
1. Punch Kick combo (P,K). High risk combo like the Sledgehammer Heel, but useful; it staggers on block long enough to launch a throw afterwards.
2. (v1.1) Just Frame (JF) Forward Punch. JF means you have to press both forward and the attack key at the exact same frame.
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- 2730 reads
Domino Knockdowns
Knocked-down and blown-up characters will do damage to other characters that they collide with, sometimes knocking them down or staggering them.
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- 3409 reads
Disarm Revamp
Characters will not be disarmed of their held weapon by being knocked down from the front. A fallen character must be hit again while on the ground for them to drop their gun. While laying on your back, you can still aim and shoot a pistol, but not a rifle. Knockdowns from behind and throws will disarm the character as usual.
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- 3065 reads
Glass Breaking Moves
Makes attacks and other colliding animations break glass. This will add a bit of time to your mod installation since it is an XML patch that affects over 700 animations in vanilla Oni plus any new animations in your selected mods.
See included file "About this patch.txt" for detailed documentation.
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- 3157 reads
Smart Barabas
As seen in EdT's Boss Battle mod, Barabas fights with smarter melee. Rather than spamming Earthquaker, he fights with faster moves and dodges more using his jetpack. Installs after Brutal AI's modifications to Barabas, so having Brutal AI turned on will not affect this mod.
For more info and support visit this thread.
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- 3272 reads
Animation Interpolation Fixes
Formerly bundled with the AE, this mod corrects minor glitches in some animations.
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- 3796 reads
Rifle Sprinting
Allows you to sprint with a rifle in hand, at the cost of losing your ability to aim.
Change log:
1.1 - Improved compatibility with other mods by turning TRAC content into XML patches
Details:
-- TRAC*.oni were removed
-- TRAC*.oni-patch were added
1.0 - initial release
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- 2942 reads
Ninja Shadow Dash
Ninja escape moves now make them disappear. They can travel through characters in this shadow state.
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- 2900 reads
Dashing AI
Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them.
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- 3031 reads