This mod will alter existing animations (or animation effects) for existing characters or add new animations/effects to existing characters. This mod is not for adding new characters who happen to have original animations, which is considered type "Character".
Characters will not be disarmed of their held weapon by being knocked down from the front. A fallen character must be hit again while on the ground for them to drop their gun. While laying on your back, you can still aim and shoot a pistol, but not a rifle. Knockdowns from behind and throws will disarm the character as usual.
Makes attacks and other colliding animations break glass. This will add a bit of time to your mod installation, since it is an XML patch that affects about 700 animations in vanilla Oni, plus any new animations in active mods.
See included file "About this patch" for detailed documentation.
As seen in EdT's Boss Battle mod, Barabas fights with smarter melee. Rather than spamming Earthquaker, he fights with faster moves and dodges more using his jetpack. Installs after Brutal AI's modifications to Barabas, so having Brutal AI turned on will not affect this mod.
For more info and support visit this thread.
Fixes for widescreen resolutions:
1. The camera isn't inside a wall anymore at the beginning of Ch. 2 (Musashi). Bonus fix: No duplicated receptionist's chair when SP1 is loaded.
2. The photographs in Ch. 11's intro (Dream Lab) aren't visible anymore at the edge of the screen.
3. Konoko isn't visible anymore at the edge of the screen in the Ch. 14 (Mtn. Compound) intro before falling from the sky.
Unlocks the attacks that Konoko normally has to learn over the course of the game: Triple-Hit Haymaker, Spinning Sidekick, Willow Kick, Crescent Moon Kick, Devil Spin Kick, Running Lariat, Rising Fury, Twister Kick, and Stepping Disarm.