A new or improved particle effect for characters, objects, or weapons.
Adds wall interaction to knockdown and blownup animations.
Knockdowned or blownuped characters are damaged when they collide with solid obstacles (walls, railings, floor) during knockdown/blownup animations.
Is a bit glitchy if knockdowned character is wearing a BLUE SHIELD.
Barabas' Earthquaker can now be jumped over if you time it correctly. However, getting hit at close range will now do massive damage if you fail to jump. Damage falls off over distance, so an escape move can at least help you take less damage.