Windows

Sometimes a mod is meant only for Windows systems, perhaps due to the slightly different scripting abilities and engine limits in Oni for Windows. Even if a mod can work on the Mac too, if there's a separate version of the mod produced for Windows, you can upload it under this Platform. You may assume for any Windows-only mod that the user has installed the Daodan DLL and thus has the extensions to Oni which are documented on the wiki.

Mod Tool / XSI script: add z offset to TRAM animations

Creator: 
Paradox-01
Version: 
2

This script can be used to compensate interpolation drifting by adding a forward (z) offset.
By default zoffset = 10 is quite big. It meant to show whether the new animation was imported correctly.
Once you are sure your setup is working correctly you can use a better offset, more like 2 to 5.

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TRAM setup assistant (Excel macro)

Creator: 
Paradox-01
Version: 
RC3
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OniTools (XSI Mod Tool add-on)

Creator: 
Paradox-01
Version: 
7.1.8

An add-on for XSI Mod Tool that allows you to import OBJC data (like powerups and trigger volumes in a level) and adjust the positions of those items within the 3D model of an Oni level. Simply export the OBJC and level geometry to XML format using OniSplit and then import into Mod Tool using this add-on.

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vertex color script

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Combines light in XSI scene with vertex color of each selected object.
After running this script, imported objects to Oni should appear with new vertex colors.
Pro / con: Use more vertex for finer color steps. Watch out for engine's vertex limit.

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Oni TXMP Checksums

Creator: 
Paradox-01
Version: 
1

Meant for geyser's TXMP comparison project.
This program collects only data from the game.
There's no functionality to compare the data.

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PS2 Launch Args

Creator: 
Iritscen
Version: 
1.0

Note: This kit is now obsolete, as PCSX2 itself supports the passing of launch arguments to games. Currently this feature is only in nightly builds, not the last stable release, so see HERE for download links.

This kit allows you to pass launch arguments to PS2 games running in PCSX2. It was created in order to help explore the content in the Oni 2 (AS) developer build. See the wiki documentation for examples of launch arguments.

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Oni Demo (Windows)

Creator: 
Bungie
Version: 

The Windows demo of Oni, repackaged for modern machines. Contains all three of the levels that Bungie released in their original demos: 1, 2, and 4.

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Simple OniSplit GUI (experimental AEI release)

Creator: 
Paradox-01
Version: 
0.4.6.1

Windows-only GUI for OniSplit.

Drag and Drop workflow to convert oni to xml and back to oni. Supports also various other file formats.

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HQ Intro Movie (Windows)

Creator: 
Bungie, AIC, Iritscen
Version: 
1

Converted from the PS2 version of Oni, this is the highest-quality version of intro available. Frame rate is 30fps (instead of 15fps in original Windows Oni intro) and quality is somewhat higher.

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Konoko Payne

Creator: 
Pierre Terdiman
Version: 
11/2010

Konoko Payne is a demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's.

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