Revision of New Combat Moves for Konoko from Sun, 04/26/2020 - 14:33
This mod contains several new animations for Konoko:
1. Punch Kick combo (P,K). High risk combo like the Sledgehammer Heel, but useful; it staggers on block long enough to launch a throw afterwards.
2. Just Frame (JF) forward punch. JF means you have to press both forward and the attack key at the exact same frame.
The regular forward punch is now "delayed", which means, that after pressing forward, you have to wait at least a single frame to press punch.
3. JF forward kick. Exactly the same as JF forward punch, except this is a kick.
4. Muro's neck snap. Replaces Konoko's old back punch throw, which IMO didn't fit and felt like a punishment for the player.
Faster than the Backbreaker, but a bit weaker, so you still need the Backbreaker on tougher enemies.
5. The Crescent Moon Kick is now far easier to execute.
6. (new as of v1.2) Twister Dodge - Konoko gets two escape moves with input identical to Twister Kick, with the exception that you press crouch instead of kick - (Left/Right + Forward + Crouch) Properly executed, the move gives you a window for a back throw.
7. (new as of v1.2) Sprinting Throw - Muro's running throw is now available for Konoko as a... sprinting throw. That's right - you get Lariat as a running throw, and Muro's necksnap as a new sprinting throw. In addition, it also knocks down enemies like the Lariat.
8. (new as of v1.2) Rifle-to-Rifle disarm (proof of concept) - This is Furies' forward punch throw, provided as a new disarm for Konoko, serving as a proof that disarms while holding a weapon are possible. To execute, equip a rifle and attempt to punch disarm an enemy also holding a rifle.
9. (new as of v1.2) BONUS: This mod comes with two new, though simple, variations of Leucha's HD Konoko (which is why this mod requires it) - one of them is now the default model for the Training Level. Might give you a hint on some ideas that I'm trying to do :)
10. BONUS: Low kick combo ( C + K, Forward + K ). Useful, but doesn't look good, scheduled for redoing.
11. BONUS: JF Double forward leg sweep, ( C... Forward + K, K ). Scheduled to be redone from scratch.
Attachment | Size |
---|---|
New_Combat_Moves_For_Konoko_1_2.zip | 2.15 MB |
- Log in to post comments
- 2798 reads