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No installation process is involved because the file is a modding tool or some other file/program that simply gets dropped somewhere on your hard drive.

Hasegawa

Creator: 
Alhexx
Version: 
0.04

This is the RealBASIC source code for the last version of a ripper for Oni's .dat/.raw files in Windows. I (Iritscen) haven't used it myself, but it's from 2002 and is no doubt superseded by OniSplit, so it's preserved here for historical purposes rather than as a recommended tool.

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Old XSI (ModTool) scripts

Creator: 
Paradox-01
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Matrix calculation

Creator: 
Neo
Version: 
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Motoko DX11

Creator: 
Neo
Version: 
1

Neo's reimplementation of Motoko (Oni's graphics engine) wasn't finished, but it does fix the bug with visible skybox edges experienced by some players. It has the following limitations:
- doesn't work with the Daodan DLL
- problems with lensflares
- problems with sorting transparencies

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Some TRAMs from mod dev

Creator: 
Paradox-01
Version: 
1
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Rename Sketchup Images Textures Tool

Creator: 
s10k
Version: 
1.0

RenameSketchupImagesTextures v1.0 written by s10k

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What is this?
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This a quick written program that renames images files used in sketchup projects from the generic:
texture.png, texture_0.png, texture_1.png etc to daename_texture.png, daename_texture_0.png, daename_texture_1.png

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Mod Tool / XSI script: add z offset to TRAM animations

Creator: 
Paradox-01
Version: 
2

This script can be used to compensate interpolation drifting by adding a forward (z) offset.
By default zoffset = 10 is quite big. It meant to show whether the new animation was imported correctly.
Once you are sure your setup is working correctly you can use a better offset, more like 2 to 5.

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TRAM setup assistant (Excel macro)

Creator: 
Paradox-01
Version: 
RC3
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TRAM Speed Up Animation

Creator: 
s10k
Version: 
1.1

TRAM Speed Up Animation v1.1 written by s10k

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This is an XmlTools2 patch file that allow you to easily speed up any existing animation (TRAM) in Oni.

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vertex color script

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Combines light in XSI scene with vertex color of each selected object.
After running this script, imported objects to Oni should appear with new vertex colors.
Pro / con: Use more vertex for finer color steps. Watch out for engine's vertex limit.

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