(none)
No installation process is involved because the file is a modding tool or some other file/program that simply gets dropped somewhere on your hard drive.
Hasegawa
This is the RealBASIC source code for the last version of a ripper for Oni's .dat/.raw files in Windows. I (Iritscen) haven't used it myself, but it's from 2002 and is no doubt superseded by OniSplit, so it's preserved here for historical purposes rather than as a recommended tool.
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- 2501 reads
Old XSI (ModTool) scripts
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- 2313 reads
Motoko DX11
Neo's reimplementation of Motoko (Oni's graphics engine) wasn't finished, but it does fix the bug with visible skybox edges experienced by some players. It has the following limitations:
- doesn't work with the Daodan DLL
- problems with lensflares
- problems with sorting transparencies
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- 3453 reads
Rename Sketchup Images Textures Tool
RenameSketchupImagesTextures v1.0 written by s10k
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What is this?
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This a quick written program that renames images files used in sketchup projects from the generic:
texture.png, texture_0.png, texture_1.png etc to daename_texture.png, daename_texture_0.png, daename_texture_1.png
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- 2208 reads
Mod Tool / XSI script: add z offset to TRAM animations
This script can be used to compensate interpolation drifting by adding a forward (z) offset.
By default zoffset = 10 is quite big. It meant to show whether the new animation was imported correctly.
Once you are sure your setup is working correctly you can use a better offset, more like 2 to 5.
Usage:
- Read more about Mod Tool / XSI script: add z offset to TRAM animations
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- 2247 reads
TRAM setup assistant (Excel macro)
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- 2600 reads
TRAM Speed Up Animation
TRAM Speed Up Animation v1.1 written by s10k
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What is this?
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This is an XmlTools2 patch file that allow you to easily speed up any existing animation (TRAM) in Oni.
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How do I use it?
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- 3098 reads
vertex color script
Combines light in XSI scene with vertex color of each selected object.
After running this script, imported objects to Oni should appear with new vertex colors.
Pro / con: Use more vertex for finer color steps. Watch out for engine's vertex limit.
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- 2366 reads