Tool
A modding tool!
Oni TXMP Checksums
Meant for geyser's TXMP comparison project.
This program collects only data from the game.
There's no functionality to compare the data.
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- 2580 reads
PS2 Launch Args
Note: This kit is now obsolete, as I have gotten added to PCSX2 itself the ability to pass launch arguments to games.
This kit allows you to pass launch arguments to PS2 games running in PCSX2. It was created in order to help explore the content in the Oni 2 (AS) developer build. See the wiki documentation for examples of launch arguments.
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- 2124 reads
Oni WinToMac
The Oni WinToMac script converts the game data that comes with Oni for Windows so that it works with the Intel Mac build of Oni. Instructions and the required support programs are included in the ZIP.
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- 2517 reads
Simple OniSplit GUI (experimental AEI release)
Windows-only GUI for OniSplit.
Drag and Drop workflow to convert oni to xml and back to oni. Supports also various other file formats.
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- 2600 reads
XmlToolsDependencies
XmlTools Dependencies
Extract the dependencies to the same folder of XmlTools executable.
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- 3561 reads
Vago GUI (Mac)
Description:
A user interface application to use OniSplit in Windows / Mac OS. It also allows creating AEI2 packages and converting sounds easily with wizards.
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- 3145 reads
AE Read-Me
An HTML read-me to go along with the latest Anniversary Edition (appears next to the Oni application in AE/).
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- 4532 reads
Mac Services
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- 3258 reads
XmlTools
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Description:
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XmlTools is a command-line modding tool that operates on XML files.
It supports many operations in XML files and even non implemented operations using custom javascript code.
It is developed in C++ and works in both Mac OS and Windows.
An additional guide with examples can be read here: http://wiki.oni2.net/XmlTools
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- 4174 reads
OniBrowser
OniBrowser allows you to view Oni data files.
Some keyboard shortcuts:
Level view
B - show grids
D - show doors - broken
T - show textures
O - show octtree
F - show furniture
P - show ghosts
N - show collision
I - show invisible
L - show vertex colors
F5 - show flags
F6 - show sounds
F7 - show trigger volumes
F8 - show current BNV
In the Tools\Options set the path to GameDataFolder
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- 7329 reads