Package
The Anniversary Edition mod package format consists of subfolders of .oni files and a Mod_Info.cfg file that provides information about the mod. (Full format description is here.) The packages then appear in the AE Installer, allowing the user to easily add the mod to his Oni installation.
Daodanized Mukade
Mukade has now an aura ("chenille") in overpower mode.
v1.2 should be more memory friendly
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- 4157 reads
Head Shot Mod Demo
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- 5318 reads
New Weapons Collection
Adds 21 new unique weapons
w10_sni2
w12_ba2
w13_muro
w15_smg
w17_sap
w18_asr2
w19_shg
w20_lzr
w21_uzi
w22_pst
w23_rla
w23_rla2
w24_psr, psr2, psr3
w25_chg
w30_gml
w31_dsg
w32_crb
w33_tap2
w34_pallet
For screenshots, detailed info on the weapons included, and support visit this thread.
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- 7554 reads
Mukade's Clones
In this alternate take on the boss fight with Mukade, the master ninja can duplicate himself. His clones fight just as well as he does, although they won't withstand nearly as much punishment. Unfortunately for you, Mukade can generate more clones whenever you manage to take out one batch of them. A fun challenge for veteran players.
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- 4034 reads
Konoko vs. World
An arena-like setup where you set up teams that will fight each other in the Compound level. IMPORTANT: Once you've chosen your settings, perform a running back-flip to start the scenario.
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- 5150 reads
Fun Script
A script made to have fun, you never die, your enemies never die. Simple.
Load savepoint 3 and check it out.
Uses Final level (14).
Discuss here.
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- 3970 reads
Brutal Konoko
Redesign of Konoko's melee profile only to be more brutal. It doesn't affect the melee profiles of other characters.
Brutal Konoko is a pumped-up version of her original AI. She makes for a capable ally or a sly enemy combatant, depending on what side you decide to script her to be on. Without performing any scripting to use this AI somewhere, the only difference you'll automatically see in Oni is the one time she is controlled by the AI in the story -- the fight with Evil Konoko in Ch. 11.
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- 12053 reads
300 Seconds
A challenging scenario that uses all of the Science Prison level for a new mission.
300 Seconds' - an ItemfinderDeluxe Script
---UPDATE HISTORY---
Version 1.5 (28/11/2008) - Updated Release
Version 1.0 (26/11/2008) - Initial Release
---INTRODUCTION---
To think, it's been a year since I wrote my first script... I need
to try harder :( .
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- 6798 reads
Compound Battles
This script takes place in the final level - Chapter 14 - Mountain Compound.
To play it load save point 0 of Chapter 14.
Fight through the rounds\teams of syndicate with some help from some special TCTF agents.
Warning! this mod will modify the save points of Chapter 14 so make a backup of your persist.data file (savegame file) first !
Created by Tantir and translated by paradox-01
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- 4343 reads
TakeMeDown Power 2
This a different version from s10k's "TakeMeDown Power Original" ... they use different areas of the level.
The objective is to take your opponent down using your super ball gun. Everytime he falls you win a frag. When you reach the limit you win.
Uses level 7 (power exterior).
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- 3306 reads