New Level

Entirely new levels (in other words, new 3D maps) for Oni go here.

Martian Colony

Creator: 
EdT
Version: 
0.5

This was one of the earliest model imported into Oni, a.k.a. Silly World. Issues: the bnv for this model is not complete, there are no ghost quads, so AI's can't patrol. Some areas uses a single sided polygon, so in Oni, one side is visible, the other is not. This uses level 5 The Airport Part Deux, flags 0 to 3 are available to explore.

The original model was made by R. Anthony at the 3D Warehouse by Sketchup.

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Obsolete: AI Battle

Creator: 
EdT
Version: 
3.0

AI Battle allows you to customize the battle between AIs or you can choose to fight. It combines elements of OTA and Oni Zen Garden. You can go from 1 vs 1 battles to 8 vs 8. There are options for weapons and fighting areas. You can shapeshift to any character by name. You can focus the camera on any character. As an extra bonus, you can play OTA, by selecting the members of each team. The scripts and BINACJBOCharacter file were based on Oni Zen Garden - Junkyard and OTA

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Wilderness Preserve - Hasegawa Adventure

Creator: 
Samer, EdT, Others
Version: 
1.2

This package adds a new level : Chapter 17 - Wilderness Preserve - Hasegawa Adventure.

Join Konoko's parents, James and Jamie Hasegawa, in their adventure to expose the dirty secrets the government is hiding.
Experience first hand the story Konoko only read about.

Requirements: (Older versions are not accepted)
Hasegawa package version 2.1
New Weapons Collection version 2.0

For more info, screenshots and support visit this thread.

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Island

Creator: 
EdT
Version: 
1

This is a proof of concept nature level for Oni. It shows the possibilities and limitations of the Oni engine in dealing with organic shapes. Trees or vegetations has to have a low polygon count. Collision does not work well with angled vertical surfaces, at times you can walk through them.

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City Parkour

Creator: 
EdT
Version: 
1.0

This mod allows you to parkour across the building roof's, once you finish the course, then, you will fight battles across the rooftops. In Normal mode, you will fight against the Syndicate, in Hard mode, against Custom Characters.

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City

Creator: 
EdT
Version: 
0.4

The City will be a large level, currently, one area is built based on the Rooftops level. Others areas will be added over time.

The concept is that other mods/packages can use this level.

Note that this on its own doesn't have any objective, this is basis for other mods, you need to install other city level based mods to actually play.

TCTF HQ building is added to the level. You use the BINACJBO files from level 8 to add furnitures, doors, consoles, patrol paths and so on, without modification to their positions.

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SMP - Fight Club

Creator: 
Samer, EdT, s10K
Version: 
1.1

Adds a New Level: Chapter 25 - Fight Club
Fight your way through the 25 rounds and be crowned the Fight Club Champion !
Features 6 different arenas and 8 savepoints consisting of 25 rounds of increasing difficulty vs. Custom Made Characters and original characters.
Meant to be Played on Hard Mode.

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TCTF III

Creator: 
Gumby
Version: 
1.0

An unfinished mod by Gumby. Originally stored in the AE's Subversion repository under "NextRelease", it has been moved here for archival purposes and marked as a non-package so that it won't show up in the AEI.

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Junkyard - Zen Garden

Creator: 
EdT, Leus, Samer
Version: 
2.3

Zen Garden Mod by Leus allows you to set your own battles and fully customize them, select which characters to spawn and fight, what team you're on, what items you get, and even select which sound track to play ! All in a brand new level: Junkyard by EdT

Will allow you to easily spawn and fight any character including custom characters like Iron-demon, Sarai, Motoko, Casey, Rayman ... (provided you have these characters installed)

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Partenon Temple

Creator: 
Lukas Kreator
Version: 
1

New Level without Pathfinding grids, yet...
Feel completely free to make mods based on it. I don't know if it is big enough for an arena, but it is kinda cool.

For more info, screenshots, and support visit this thread.

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