Both

If your mod comes in two totally separate versions, one for Macs and one for Windows, do not upload them both in one zipped file. Upload them separately, and choose "macOS" for the one and "Windows" for the other. If you have produced a tightly integrated package that can install for macOS or Windows using the same data files (even if there are two installers), then there's no need to artificially split them up for the Mod Depot; use this Platform term in that case.

Aftermath III

Creator: 
WJTW
Version: 
1.01

[Aftermath III] Readme

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1) Introduction/About the Script

Alright. About this script.

Aftermath III has nothing to do with the first 2 Aftermaths. All three has Muro returning for a battle with you again, but each fight is different from the other scripts. Take it that each script takes place in an alternate universe (I believe the "Multiverse" theory.)

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Aftermath II

Creator: 
WJTW
Version: 
?

Welcome to my Oni: Aftermath II script

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About the Script:
Even though the script is called Aftermath II, it is NOT a sequel to any script. In fact, Aftermath and Aftermath II are set in the same level, the Airport Assault level.

This script covers on Muro escaping from Konoko after he was badly injured in the Syndicate Mountain Compound and travels to the Airport once again.

Kill all his remaining troops and face him for a final showdown!

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Aftermath

Creator: 
WJTW
Version: 
?

First Aftermath script by WJTW. Uses level 4 (Airport Assault).

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Martian Colony

Creator: 
EdT
Version: 
0.51

This was one of the earliest level models imported into Oni, a.k.a. Silly World. Issues: The BNV for this model is not complete — there are no ghost quads, so AIs can't patrol. Some areas use a single-sided polygon, so in Oni, one side is visible and the other is not.

This uses level 5 The Airport Part Deux. Flags 0 to 3 are available to explore.

The original model was made by R. Anthony at the 3D Warehouse by Sketchup.

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EdT's Misc. Characters

Creator: 
EdT
Version: 
1.0

A collection of characters from the Internet and converted to Oni. They include Faith from Mirror's Edge, Kitana from Mortal Kombat, anime schoolgirl, cyborg and ninja.
Faith and Kitana have high polygon counts so you will get the sorting buffer overflow message. Kitana and the ninja has issues with their body parts not being positioned correctly, so some animations look awkward.

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Mercenary Collection

Creator: 
EdT
Version: 
1.0

A group of mercenaries based on regular Oni characters, they use the same moves as their counterparts.

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AI Battle

Creator: 
EdT, Leus, Samer, Geyser
Version: 
3.01

AI Battle allows you to customize a battle between AIs, or you can choose to fight. It combines elements of OTA and Oni Zen Garden. You can go from 1 vs. 1 battles to 8 vs. 8. There are options for weapons and fighting areas. You can shapeshift to any character by name. You can focus the camera on any character.

As an extra bonus, you can play OTA by selecting the members of each team. The scripts and BINACJBOCharacter file were based on Oni Zen Garden - Junkyard and OTA

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Airport Assault. Syndicate's Perspective

Creator: 
Gleb
Version: 
1.1

In this script, you are playing on behalf of Muro.

The script is written from scratch.

This is my first script, which makes sense, so please do not judge strictly. Try it for yourself I hope you enjoy!:)

Hint: click on the "airport assault". There's a nice start video.

P.S. Sorry for my english

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Naomi

Creator: 
Scarlett
Version: 
1.4

Adds a custom character, Naomi.

Features:
Custom animations made by Scarlett (back-forward kick, taunts, idle1, forward kick, forward throws, powerup).
Custom moveset.
Custom chenille and contrail.
Able to link combos with another combo, throws, super moves.
She also uses some moves from other custom characters such as Sarai and Hanako.

Changes to v1.2:
New kick throw from behind added.

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Combustion Man

Creator: 
Rei
Version: 
1.1

Adds Combustion Man from Avatar, The Legend of Aang. He has only 3 moves: Punch (for a really powerful fire rocket launcher which causes an explosion upon impact), Kick (earthquaker stomp for close combat) and Run Slide, but that's all he really needs. He takes significanly less damage from falls and has a very slow hypo regeneration rate to discourage hypo use. As OP as he may seems, he is likely to suicide upon Combustion at a close range, so avoid that.

For more info, feedback, and screenshots visit this thread

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