Both

If your mod comes in two totally separate versions, one for Macs and one for Windows, do not upload them both in one zipped file. Upload them separately, and choose "macOS" for the one and "Windows" for the other. If you have produced a tightly integrated package that can install for macOS or Windows using the same data files (even if there are two installers), then there's no need to artificially split them up for the Mod Depot; use this Platform term in that case.

XmlToolsDependencies

Creator: 
s10k
Version: 
1.3

XmlTools Dependencies

Extract the dependencies to the same folder of XmlTools executable.

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Tom's Battlefield Script

Creator: 
Tom Aysom
Version: 
?

This script uses level 1.

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Tom's Oni hand to hand weapon combat ass-kicking script: The battlefield is set... let the slaughter begin...

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**SCRIPT DESCRIPTION**
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**BATTLEFIELD**
Set the walls on fire, duck, dodge and kick butt! This is a multiroom hand to hand combat script with weaponry starting in the hands of the enemies.

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Tom's Arena Script

Creator: 
Tom Aysom
Version: 
?

This script uses level 1.

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Here, it's you vs. everyone inside a large arena suited room. Some of them have weapons so get ready for a full on blood bath the like of ye hasn't seen since 1812!

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**TIP**
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It's best to use weapons only to shatter doors; anything else and things get a little messy. I prefer hand to hand anyway.

Also, fighting Karen is a lot of fun,
her moves and attacks are very predictable and if you're fast enough you can fight her 'till the cows come home without her laying a single blow on you.

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Wilderness Preserve - Hasegawa Adventure

Creator: 
Samer, EdT, Others
Version: 
1.2

This package adds a new level : Chapter 17 - Wilderness Preserve - Hasegawa Adventure.

Join Konoko's parents, James and Jamie Hasegawa, in their adventure to expose the dirty secrets the government is hiding.
Experience first hand the story Konoko only read about.

Requirements: (Older versions are not accepted)
Hasegawa package version 2.1
New Weapons Collection version 2.0

For more info, screenshots and support visit this thread.

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Camo Guards

Creator: 
Samer
Version: 
1

Adds 6 new characters (8 variants total). A collection of guards in camo outfits that blend well with natural surroundings. Intended for use with Wilderness Preserve level, but can be used for other purposes.

For more info, screenshots and support visit this thread.

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Lab level files

Creator: 
Neo
Version: 
?

This file contains the files needed to a user build from the scratch the level 3 (lab) using OniSplit.

It is a good example to users learn how to build levels.

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H2W System

Creator: 
Loser
Version: 
1

Adds wall interaction to knockdown and blownup animations.
Knockdowned or blownuped characters are damaged when they collide with solid obstacles (walls, railings, floor) during knockdown/blownup animations.
Is a bit glitchy if knockdowned character is wearing a BLUE SHIELD.

For more info and support visit this thread.
Video Demonstration here.

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Island

Creator: 
EdT
Version: 
1

This is a proof of concept nature level for Oni. It shows the possibilities and limitations of the Oni engine in dealing with organic shapes. Trees or vegetations has to have a low polygon count. Collision does not work well with angled vertical surfaces, at times you can walk through them.

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City Parkour

Creator: 
EdT
Version: 
1.0

This mod allows you to parkour across the building roof's, once you finish the course, then, you will fight battles across the rooftops. In Normal mode, you will fight against the Syndicate, in Hard mode, against Custom Characters.

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City

Creator: 
EdT
Version: 
0.4

The City will be a large level, currently, one area is built based on the Rooftops level. Others areas will be added over time.

The concept is that other mods/packages can use this level.

Note that this on its own doesn't have any objective, this is basis for other mods, you need to install other city level based mods to actually play.

TCTF HQ building is added to the level. You use the BINACJBO files from level 8 to add furnitures, doors, consoles, patrol paths and so on, without modification to their positions.

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